What is a demo?

A demo is essentially a sales tool. You sell yourself and reveals, to some extent, what kind of positive, you are a corporation. If you can prove that you have lots of talent and a creative way of thinking about things, your demo, you’ll notice. If it is exceptional, it’s your door in the industry.

Who is your audience?

The audience, of course, is composed of those you want to work. The trick is that you’re not alone. Many, many people want and tried to get the same job you are applying. These observers have seen the demo countless rolls and guess what, they are tired of seeing the same things again and again. If you think your logo 3 minute flight will win a job, it is better to consider very carefully before putting it on your reel. These people are not forced to watch your entire coil. If they are unhappy, they will hit EJECT and move forward, maybe your lack Oscar ™ worthy animation later in the coil.

What to put on a demo SECTION A (General):

Only your best and most amazing work ever. All this must be the best thing since pizza. If you can do (model, make, and animation), just do it! You will earn points for that. Companies are looking for people who can wear many hats and accept many responsibilities. You need to capture their attention and show them that you are more than the challenge of working in a creative (and crazy) environment, as their own. You not only want to show them that you are at the height you want to show them that it will be a breeze for you.

What to put on a demo SECTION B (specific):

You need to get as many points in the layout of your audience, in as little time as possible. You need to capture their attention, attract, and make them forget for a moment that they are watching a demo. This can be quite difficult unless you make a lot of vision and a very good story to tell. Currently, many business are looking for moderators for an excellent character. You need to bring an object to life, giving it a voice, an attitude, “character”, and do tell a story. Be gentle, creative and original (I can not emphasize enough that). In addition, there is a demand for artists who are good at creating models with low numbers of polygons. If you have specific skills you want to show and may, for example, by adding real tables that you created in the real world in a 3D environment, then do so. You try to win as many points as possible. A well rounded artist is always appreciated.

What not to put on a demo SECTION A:

Probably what you are most likely to think to put on your first demo, is the kind of thing you want to stay away, from all costs. May you think you are home, but believe it or not, everyone thinks that their name or company logo looks cool flying around the screen too. How about spaceships? They are cool, of course … but if you are an observer demonstration and all that you see every day, you’re probably dying to see something else. Also, with the objects, you can include in your animation, make sure they are decorated (texture) in the best possible way. Most things in the real world are not shiny and new. On the contrary, they are dented, broken, scratched or defective in some way unusual. Prove your texturing skills by creating your own personalized textures and make your models even more interesting to watch.

Understand that your audience has seen just about every base and the transition effect on the market. These are the things that are just one click of the mouse in any program you use. You need to be different and your belongings must be won. If this can be done from a simple menu, it is probably not done to impress. You need to stand out from the rest of the pack.

What not to put on a demo SECTION B (exceptions):

Of course there are exceptions to everything in the computer graphics and animation industry. If the job you are applying will require specific skills, such as logos or spaceship battles, then by all means your demo gear in this direction. However, if you go to the application to a wide variety of jobs, it is better to have something to please and look at all absolutely incredible.

How do I create a good demo?

Sit, plan, make-up, scratch, plan a little more, think, scratch, form, and then get to work. A good method is to think about what your strengths and then think about more efficient and enjoyable can get these forces across the screen. Then sit down and think about each aspect of what you want to do and storyboard it out. Understand what each scene is going to involve, how long it will take, what kind of resources you’ll need to accomplish, and if all you want to do is really possible. And if this is not possible, how you will see that the obstacles in the eye and say “to yours, I do anyway.”

What is a good demo like?

Many companies have their own reels that you could probably arrange to obtain a d ‘. Contact these places and see if it will send you one. If they are where you want to work, then pay attention to what kind of things they do. Otherwise, I suggest to consult many bands cool animation on the market today. Look for “The Mind’s Eye” series of SMV or “Computer Animation Festival” series also by the SMV. Watch the tapes, be inspired, and then think about how you could have done better … and then do something else because what you plan to do has already been done. Remember, be original. If you want to do something that has been done before, otherwise (if necessary).

Things to remember!

Put your best stuff first. Want to get your attention from the public as soon as possible. Give credit where credit is due. If you do not do something, say so. In addition, specify the tools you used to create your demo.